While this system was also pulled straight from Counter-Strike, it works well enough for players to get their messages out quick and easy.ĭue to relatively small maps, the pacing of a single match is considerably faster compared to a modern military FPS.
As expected, finding coordination among randomly made teams can be nearly impossible, but the game does come equipped with radio chat commands that can be accessed using Z, X and C keys. Of course, all weapons have their advantages and disadvantages, so it’s up to player communication and coordination in order to cover up the slack. Also: players can pick up weapons from fallen teammates or enemy soldiers, so that golden CM901 assault rifle or that blue M4A1 with the chainsaw on it isn’t going to make you any more powerful compared to that random solider using a basic AK-47 if you don’t know how to use it properly. Just like in Counter-Strike, players will have to either stand still or crouch down in order to decrease weapon spread and recoil, which will seem like a pain at first, but after a few or so matches, this should become second nature to the player.Ī perfectly placed headshot from almost any firearm can result in a one-hit kill, which somewhat rules out the possibility of players being able to buy their way to victory using an overpowered weapon. Since each weapon has different amounts of recoil and bullet spread, each shot must be fired with care. Gamers that are used to modern FPSs will have to re-learn many aspects including gun control, communication, and even patience. The core gameplay for Sudden Attack places emphasis on skillful aim and teamwork rather than straight-up running & gunning. It’s just you, your firearm, your team, and your opponents. In Sudden Attack: There are no kill-streaks, iron sights, sprinting, care packages or anything special that can turn the tide of battle with a single key press. Well by today’s standards, it certainly is basic, in more ways than one… Since 2011, Nexon of America has hosted a localized version of Sudden Attack, promoting it as a “Back to basics FPS”. Lots of developers wanted to make their own version of Counter-Strike in an attempt to capture their fanbase, and back in 2005, South Korean game developer GameHi created “ Sudden Attack”, which was the first of many Counter-Strike clones to come. For its time, it was one of the most played online games out there, with highly addictive, multiplayer focused gameplay and considerably realistic gun physics. Long along, before the gaming market was flooded by tons of CoD: Modern Warfare copycats, there was a little known FPS title called “Counter-Strike” which started the whole Military FPS trend in the first place.